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Guitar Hero Celebrates 20 Years – How a Plastic Axe United Generations Between Music Fans

It has been 20 years after the legendary game first launched across the Atlantic, giving players everywhere the tools to become rock legends. Not literally, but try convincing someone who has nailed Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Created by the developers, the game gave players a guitar-shaped controller to match coloured notes moving along the screen synchronized to the music. Each riff corresponded to specific notes, producing the feel of a genuine performance.

Harmonix previously tried its hand with rhythm games before partnering with the publisher, which was purchased by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar series which made a significant impact on numerous of the artists featured, showcasing classic groups to millions of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the songs – even though initial releases mostly used cover versions.

“We reproduced every song because the cost prohibitive,” he says. “Even with the publishing rights alone, it proved extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases and radio play were going up, everyone wanted to participate.”

He adds: “One of the amazing things was how many mothers and fathers got in touch and thanked us for introducing their children to the songs they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Lead musician the artist remembers the way the game revived classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Typically such music was considered music that was past it, but then when it was included in the game young people discovered it, suddenly it was cool. This validated the genre, and got rid of the outdated tag. It gave our catalog renewed popularity.”

At that time, the Answer’s first record was still unreleased stateside, so Guitar Hero was a key medium of discovery for the band during their a North American tour supporting the rock giants. “The roadies had on the song on the tour bus, and several knew us from Guitar Hero,” he notes.

Major Band Titles and Lasting Influence

Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and related lore, imagery and legendary status. For example, the Aerosmith edition, it was said earned the band more money than any of their studio albums. It moved more than 500,000 copies upon release, while demand for Aerosmith’s music rose of up to 40% at a time when the music business was already collapsing.

Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive customisation options. The song is difficult enough on the hardest setting, not to mention performed at double speed while hitting a single one of its near 4,000 notes. The streamer stated requiring months of practice of practice.

“Guitar Hero is a fun, fantasy thing. Just as with other games, that doesn’t mean you ought to pick up a real gun and enlist,” says DragonForce guitarist Herman Li.

The band had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label calling to tell me that our records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing all other the band has done. Last year, the song was used in a trailer for a major film. “In the past I thought differently, but I’ve made peace with it,” Li says. “Should you just hear a single track, that's fine – each person has a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for automobiles, apparel or video games, goes further than selling something – it evokes a desire. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a music icon in the spotlight. From day one, the co-founders believed humans have a natural urge to create songs, and they wanted to use technology to allow people to do it”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including derivative titles like the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus on peripherals waned, except for a brief comeback in 2015.

Titles such as Clone Hero and Fortnite Festival have maintained the scene active, with set to be something from the founders in development. A new studio has begun work on their first rhythm-based title. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game following the classic?

“Our team believed those games might become similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. There’s no reason why it can’t persist with new generations.”

Written by

Brian Rosales

A digital media analyst and freelance writer specializing in UK arts and entertainment, with a background in cultural studies.

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